
Cool as a cucumber, the Fool writes to meet his deadline.
A few weeks ago Jeff asked me to take a look at an online game called “CoverGuess” and to write something about it on my Fool’s Manifesto. I clicked on the link, not knowing what to expect, and it brought me to a website called “LibraryThing” – a clumsy name for a website apparently devoted to the written word. I was also not very impressed with the site itself. It was plain and primitive – stark, and difficult to navigate. To my annoyance I discovered that I had to create a profile in order to play the game. I don’t like signing up for Spam, but this site did not require my email address so I grudgingly acquiesced. This was not a good start, and I was not in the mood to be charitable.
I wasn’t charitable.
I wrote a reply to Jeff’s email. “My initial reaction to this “game” is fairly negative. The game, in my opinion, is nothing more than a company’s transparent attempt to get people to tag images to build their database. They even address that complaint in their help file, which should be a warning sign to them. The game is boring.” I went on to complain about various aspects of the game, why I didn’t really consider it a game, blah, blah, blah. I expressed my concern about writing a review for a game that I obviously didn’t like. I have nothing against writing a negative review; but I didn’t feel right about dumping on this pathetic game on this pathetic website. It felt more like abuse…like kicking a puppy. Jeff just told me to be honest and write what I thought. That didn’t help. The game was a dud, and apparently I was the designated hit man. Luckily, other work got in the way and I was given more time to think about it.
Time gradually gave me perspective and I came to realize that my initial reaction was not born only out of the game itself. I am used to writing about topics that stir some sort of passion in my heart. And I am used to playing games that I choose. If I don’t like a game, I don’t play it. If I like a game – really like it – then I am driven to tell others about it. And I am certainly driven to play it, often to the point of obsession. But when Jeff pointed me to the link to CoverGuess and asked me to write a review, it was not a game at that point – it was a job. And that, I think, is where the trouble started. I was looking for a game, and I found work, and my initial reaction was born out of the contrast between my expectation and the reality.
This is what I have been pondering lately – the division between play and work, diversion and drudgery. What creates our reactions to those two constant elements in our lives? Is it something that we can control? Manipulate? It is hardly an original thought (Hello, I’m the Fool, remember?) but it is certainly worth pondering. We all feel victim to the drudgery in our lives now and then, and we all long to play in whatever way we can. But the division between the two is not so easy to define. It blurs and shifts. It is subjective to our whims and our moods, and yet sometimes feels out of our control.
I love playing with my daughter. She has the unfettered imagination of a child, but is now old enough to really communicate her ideas. Our best games are the ones that happen spontaneously, with jumps and shrieks and giggles. But like a child – like anyone, actually – she likes to try to recreate those moments of play that she remembers fondly. They bring her comfort, and if I forget a detail or deviate the slightest bit from the script written on her memory, I am quickly brought back into line by her stern reprimand: “Daddy, that’s not how it goes!” It ceases to be a game. It’s a job – a ritual performed for an audience of two. I will admit, to my shame, that there are days when I am so tired that I am not up for these rituals, when I greet a cry of “Let’s play pirates!” with a groan and a promise of “Later!” (I’m hearing Harry Chapin singing “Cat’s in the Cradle” as I write this) I’m glad to say that those times are rare. As I said, I love playing with her. My point is that, sometimes, the play becomes work and ceases to be fun for me.
I love the MMORPG genre. I am lucky that these games were not around when I was a kid or I would have flunked out of high school. I’ve played World of Warcraft, Dungeons and Dragons Online, and Lord of the Rings Online to name a few. I love to create characters and watch them grow, to explore the lands and interact with other players. But at some point, each of those games stopped being fun for me. I would find myself running from place to place trying to mine metal to increase my Blacksmithing craft, or battling the same group of trolls over and over again in the hopes that one of them would drop the special rare weapon that I wanted. Or I would just be grinding away at some task or another. Logging on would become like clocking in at a job, and eventually I would simply stop playing. Again, the game has become work, and the enjoyment is gone.
It works the other way, however. I’m sure most of you are familiar with the scene in Mary Poppins where she sings to the Banks children about how a “spoonful of sugar helps the medicine go down” as they clean up the nursery. Of course, cleaning would be much more fun if we could snap our fingers and make our clothes march into the hamper. Snow White also sang about how if you just “whistle while you work” then it will make your job much easier. Again, having a group of woodland creatures helping out doesn’t hurt either. (Part of me has always wondered if those upbeat ladies would so chipper if they didn’t have animals or magic to help them!) But the point is a good one – work becomes easier if you can even pretend that you are having fun.
I used to go to a Summer camp when I was younger. Part of what made the camp affordable is that all the work was done by the campers. We cooked, we cleaned, we all worked hard. It doesn’t sound like a fun time when I put it that way, but it was great. One of my favorite chores was washing the dishes. My friends and I would put on aprons, and we would sing as we washed. We sang as loud as we could, whatever songs came into our minds, and it was even a little disappointing when the washing was finished. Hey, what do you know? Snow White was on to something there.
So what makes a job a game?
And what makes playing a game into a chore? Is it just our attitude? That conclusion seems dangerously simplistic to me. I don’t believe that a spoonful of sugar is guaranteed to make anything and everything palatable. But I also don’t think that the dividing line between work and fun is entirely out of our control, either. I don’t have any answers. It is something that each person must explore on his or her own. But it is certainly worth thinking about. Especially when you are faced with your next dreaded chore.
I went back to LibraryThing this morning. I added a few beloved books to my library. I uploaded my photo. My username is “wylkyn” if anyone wants to look me up. And I played CoverGuess again. I was annoyed at a few gameplay aspects that I thought should be changed to make the game better: if you are the first one to tag a cover you only get one point no matter how many tags you create; and if only one person has tagged a cover with an inappropriate tag that you fail to match, it doesn’t matter how many great tags you think up – you get zero points. But I found myself tagging cover after cover, and looking forward to seeing how my tags matched those who had played before me. I was suddenly having fun, and what had seemed a chore before was suddenly a game.
Go figure.
A New Zeek Design Is Coming: The Wireframes
Steve Zehngut and I have felt for a long time that our site was cluttered and lacking focus.
Of course, I could make excuses and say that this visual clutter is the reason for my consistent lack of consistency in writing here. But I won’t. Those are demons to exorcise another day. Suffice it to say, we need to eat our own dog food and stop putting our site last on our development list.
So, today I submitted my ideas for how the site should be organized to our designer. I must have changed these wireframes 20 times over the past few weeks, but I think I’ve finally settled on something that will remove the clutter, get us focused and make Steve and the rest of the team happy at the same time.
For those who want to play along, I thought I’d share parts of the process with you. The first step – wireframes. For those who are unfamiliar, a wireframe is “a basic visual guide used in interface design to suggest the structure of a website and relationships between its pages.” A designer (in this case, our designer, Kiran) uses this basic visual guide to direct her efforts when laying out her interpretation of the graphic elements. What she delivers back are three or four beautiful graphics that are based on this UI direction.
The graphics in this post represent the home page and one inside page structure and were created using Omnigraffle. I hope you enjoying taking a look into the process. I’ll be back when I’ve got some comps to share.
Tags: clutter, design, focus, wireframe
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