
No, seriously. Name your price. A small group of independent game developers, fronted by Wolfire, have banded together to offer five games for whatever you feel they are worth. They call this the Humble Indie Bundle, and they guarantee that whatever money you pay will go straight to the developers, and to two charities: The Electronic Frontier Foundation, those super-nerds who fight for our Internet freedom, and Child’s Play, a charity that donates toys, games, books, and funds for sick kids all over North America and the world. So, not only are you buying games for yourself, you are also helping small game developers, entertaining sick children, and fighting for freedom! That’s quite an accomplishment with just a few mouse clicks.
So, what do you get? Well, I purchased the bundle myself so that I could tell you just that. As you can see from the picture above, you get five games: World of Goo by 2D Boy, Aquaria by Bit-Blot, Gish by Cryptic Sea, Lugaru by Wolfire, and the first chapter of a three-part game called Penumbra by Frictional Games. I’ll try to give you my first impressions of these games to give you a better idea of what you will be getting for your money. Oh, and did I forget to mention? All the games are cross-platform (Mac, Windows, and Linux), and DRM-free, which means you can download them as many times as you wish and install them on all your various computers.

Building a bridge of Goo...
World of Goo
This game has you creating structures in a Tinker Toy like fashion using the Goo Balls as points that are connected by strands of…goo, I guess. You grab a Goo Ball, stretch it out, release, and your structure grows accordingly. World of Goo uses a physics engine to determine the balance of the structure, and your goal is to use just enough Goo Balls to build the needed structure – usually something to enable the remaining balls to navigate past an obstacle and make it to a pipe. With amusing sound effects and graphics, and I’m sure some more gameplay elements to come, this looks like a promising puzzle game.
2D Boy says, “World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don’t know that they are in a game, or that they are extremely delicious.”
I haven’t tasted any of them, but I’m sure that last cryptic phrase will become clear in time.

Just hanging out with the jellies.
Aquaria
There is much to explore in this game. In my initial brief swim in the waters of Aquaria I played with jellyfish, opened various plants to find food and recipes for making helpful treats, sang a song of shielding to protect me from the more aggressive wildlife. The story so far is very mellow, and more based on exploration and navigating the underwater tunnels. There have been the occasional dream-sequences that have hinted at possibly darker aspects to this tale, but I don’t want to give too much away.
Here is what Bit_Blot says about their game: “A massive ocean world, teeming with life and filled with ancient secrets. Join Naija, a lone underwater dweller in search of her family, as she explores the depths of Aquaria. She’ll travel from hidden caves, shrouded in darkness, to beautiful, sunlit oases, all lovingly handcrafted by its two creators.”
My daughter enjoyed testing this game with me. We both liked how Naija’s singing blended so well with the ambient background music.

What in tarnation are those spikes doing there?
Gish
It’s a Mario-esque storyline, with the stolen girlfriend and all (why does a ball of tar have a girlfriend?). But the physics of this sidescroller are the fun part. As a ball of tar, you can squish down through pipes, stick to surfaces, even bounce up and down, building up the power for a jump. The controls take a little getting used to, and there are quick transitions where you have to go from jumping to sticking to sliding and so on. But the squishy dynamics are a fresh take on an old genre.
Cryptic Sea says, “Gish is a one of a kind 2d sidescroller with a twist you play as a totally physics based ball of tar. Find out why the media has been calling Gish the independent game of the year!”
I tested this on my Mac, and I had to install Rosetta which was a little annoying. However, it was a small download and was located automatically, so it wasn’t all that bad. I was up and playing in mere minutes.

It's like being the Easter Bunny on steroids!
Lugaru
This game started up nicely, and was very similar to WOW in controls for movement – WASD for movement, mouse for view, space bar for jump. It got a bit trickier with the combat, but that could be because I’m mentally-challenged. Going through the tutorial had me befuddled fairly quickly, trying to remember when to hit the space bar to jump. when to hit Shift to crouch, and when to click the mouse to attack. Various combinations of these controls, plus movement, all create different styles of attack. When weapons were introduced I could tell that I needed much more practice.
Here’s what Wolfire had to say: “Lugaru (pronounced Loo-GAH-roo) is the predecessor to Overgrowth. It is a DRM-free, third-person action game available for Mac, Windows, and Linux. The main character, Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills. In his quest to find those responsible for slaughtering his village, he uncovers a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the starving wolves from a nearby den. Turner takes it upon himself to fight against their plot and save his fellow rabbits from slavery.”
Hopping right into the campaign, I could tell that this was much more than I could burrow into at a single sitting. I have a hutch I’ll be nibbling on this for days to come. (Rabbit puns FTW!)

I've got a bad feeling about this...
Penumbra
After getting through the initial story introduction, I found myself on a ship. With a little experimentation and some hints from the game I was able to figure out the controls to pick up objects, add them to my inventory, and so on. I picked up a few things – a flashlight, some extra batteries, and a notebook, and left the ship. I found myself in a snowy ravine. In-game hints prompted me to pick up a rock and throw it, so I did this for a while. Then, on a wild hunch that this information was not given to me at random, I carried a rock along with me. Sure enough, I came to a port door set into the ground, and the wheel to open it had been frozen shut. I threw my rock, the ice shattered, and I was able to open the door and climb through. Unfortunately I promptly fell to the bottom of a shaft. Not sure if that was due to some mistake of my own, or if that was an intended part of the plot. But whatever the case, there was no way back up. I found myself in a small system of caves, with mine-like supports and doors. One door was stuck shut and would be the puzzle that I would eventually give up on for lack of time. This was a promising beginning for what appears to be a much longer game.
Frictional Games says, “Penumbra is a first person horror adventure focussing on story, immersion and puzzle solving. Violence and combat is hardly an option – the player has to use wits to guide Philip through his final test, and this makes the series unique in offering a truly dangerous and terrifying experience.”
I like that this isn’t just another first-person shooter. I’m looking forward to spending some time playing this, though I have to figure out how to open that door first!
So that’s it for my quick glimpse of the games in this bundle. If you want to get them at this fantastic price (whatever you want to pay) you need to act quickly. As of the day I’m writing this, May 5th 2010, there are only about 6 more days left on this offer, after which you would need to buy them at their original prices.



We received some excellent suggestions in the comments and we want to get some of the ones we liked in front of you here.











I have to admit, I never really gave it much thought beyond the simple joy I received from playing pinball. I wasn’t a wizard, by any stretch of the imagination. My oldest brother could play a machine for 40 days and 40 nights on just one quarter. I was lucky if my game went for 5 minutes. But I was young then, and every arcade had at least 2 machines it seemed, usually more. Whether I was in a shopping mall or a Shakey’s Pizza, I would much rather plunk my quarter into a pinball machine than into one of the various Pong clones that were sprouting up everywhere. It never entered into my young mind that there were devious and tricky pinball machine designers lurking behind the scenes, trying to tweak the games in an effort to suck all the quarters from my pocket. What a fool I was.





Gist Nails The Gist Of A Simple Training Game
We love games here at Zeek Interactive. We play them. We make them.
In 2003, we attempted to turn our game creation experience into a training solution for corporations. We created Motus Learning Systems with a couple of other partners to give it a focus. Motus built several demo games for different companies, and we even created a kids game to teach mousing skills. The initial illustrations for that kids game are shown above. And although this proved to be a short-lived venture for many reasons, it didn’t alter our belief that games are simply the best way to learn things that require repetition to master.
This past week, Gist launched their own training game. And I really like it.
Stated very clearly on the front page of their site, “Gist helps you build stronger relationships by connecting the inbox to the web to provide business-critical information about the people and companies that matter most.” Others, like Dustin Luther, have written about how Gist is helping them manage the many online relationships they’ve fostered. I like it too, but I really like their newest feature, a game called, “Learn That Name.” And it does exactly what the name implies… it helps you learn the names and companies of the people you follow on social networks.
It’s a simple game, as most good training games are. You’re presented with a person’s avatar and you get points for guessing their name correctly. The faster you guess, the more points you get. Get it wrong and you lose 50 points. Each round is five people. For my taste, it’s just the right number. In my first round I achieved the “Super Socialite” level, though I was lucky to get five people I know pretty well. The second round labeled me a “Casual Networker.” I think the game could do a better job of sensing the sex of a contact. If I didn’t know that was Geoff Livingston, it would be a lot harder to figure out if all four names were male oriented.
The game strips off choices as the time clicks by and the points drop. So, if you don’t know who someone is, it helps you. If you don’t get the name right, you don’t get the option of the bonus question, which is “Where does <first name> work?” I wasn’t sure who this next guy was, so the game gave me some help.
I haven’t used Gist much since I loaded it, but I’ll be using it more now. I think they did a great job with the game. I can see lots of potential for categorizing contacts based on upcoming events, recent additions, high school classmates, etc. In fact, I’d download this app JUST to play this game. After just a few rounds, I’ve already become more familiar with some folks I’ve been trying to get to know over the past year. And I was surprised by some of the faces I recognized and how hard it was to place their name.
Kudos to Gist. Well done.
Tags: adout, fun, Games, gist, learning, motus, Social Media, training
Posted in Blog, Commentary, Games, Site Reviews | 12 Comments »