Zeek Interactive’s roots are deeply grounded in game development.

We built our first game, a Shockwave Arcade for the movie “Multiplicity,”  in 1996 and quickly became one of the leading web game development studios in Los Angeles. Our clients  include Disney, Sony, Warner Bros., Paramount, Toshiba, to name a few. We’ve produced literally hundreds over games over our history. including Big Pussy’s Poker Heaven (SXSW Online Game of the Year 2003) , Wayne Brady’s Karate Game (New Media Envision Award Winner – 2000), Five Degrees Of Separation, Backyard SportsLingo Plus, Family Guy – Stewie’s Family Barbeque, Sony’s Big Shot & many more.

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Our game experience extends well beyond the nuts and bolts of development. At Zeek, we’ve created several original games and  them from concept to creation to market. Phraze Frenzy & Poker Face were original game concepts that we developed for the Game Show Network.

We know our rich game history will serve us well as we move forward into the next wave of game evolution. Today, we have our eyes focused on two important categories of game development; Facebook games and mobile games.

For Phrase Frenzy Fans – An Update

We have made a ton of progress on the backend of the site. We have a lobby, chat and some game functions working already. So, we’re well on our way. Now, what should we call it?

Gist Nails The Gist Of A Simple Training Game

We love games here at Zeek Interactive. We play them. We make them. This past week, Gist launched their own training game. And I really like it.

Score One for the Humans

Let’s face it: in many ways, machines are our masters. They can be far stronger and tougher. Their brains can calculate more quickly and remember more accurately. We depend on them for everything, from transportation to entertainment. What can we do in the face of that kind of domination?

Pong is Gnarly!

I want to wish you all a very Merry Wintermas and Happy Festivus to one and all! Enjoy this, my first blog post from 1974.

Coming Out of the Dungeon

I realize there is still a stigma attached to Dungeons & Dragons. It is still always portrayed in the media as the penchant of the pimply outcast. I feel that it has become more mainstream over the nearly 30 years that I have been playing. But has it really?