Zeek Interactive’s roots are deeply grounded in game development.

We built our first game, a Shockwave Arcade for the movie “Multiplicity,”  in 1996 and quickly became one of the leading web game development studios in Los Angeles. Our clients  include Disney, Sony, Warner Bros., Paramount, Toshiba, to name a few. We’ve produced literally hundreds over games over our history. including Big Pussy’s Poker Heaven (SXSW Online Game of the Year 2003) , Wayne Brady’s Karate Game (New Media Envision Award Winner – 2000), Five Degrees Of Separation, Backyard SportsLingo Plus, Family Guy – Stewie’s Family Barbeque, Sony’s Big Shot & many more.

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Our game experience extends well beyond the nuts and bolts of development. At Zeek, we’ve created several original games and  them from concept to creation to market. Phraze Frenzy & Poker Face were original game concepts that we developed for the Game Show Network.

We know our rich game history will serve us well as we move forward into the next wave of game evolution. Today, we have our eyes focused on two important categories of game development; Facebook games and mobile games.

Name Your Price – The Humble Indie Bundle Of Games

A small group of independent game developers, fronted by Wolfire, have banded together to offer five games for whatever you feel they are worth. They call this the Humble Indie Bundle, and they guarantee that whatever money you pay will go straight to the developers, and to two charities: The Electronic Frontier Foundation, those super-nerds who fight for our Internet freedom, and Child’s Play, a charity that donates toys, games, books, and funds for sick kids all over North America and the world.

Diversion And Drudgery And LibraryThing

A few weeks ago Jeff asked me to take a look at an online game called “CoverGuess” and to write something about it on my Fool’s Manifesto. I clicked on the link, not knowing what to expect, and it brought me to a website called “LibraryThing” – a clumsy name for a website apparently devoted to the written word.

Face-To-Face Engagement On An iPad

The game my kids chose to play on the iPad last night wasn’t RealRacingHD, a great first-person perspective 3D racing game. It wasn’t ESPN Pinball, the most realistic pinball game I’ve seen in a long time. It wasn’t Labrynth 2 HD either.

For Phrase Frenzy Fans – An Update

We have made a ton of progress on the backend of the site. We have a lobby, chat and some game functions working already. So, we’re well on our way. Now, what should we call it?

Gist Nails The Gist Of A Simple Training Game

We love games here at Zeek Interactive. We play them. We make them. This past week, Gist launched their own training game. And I really like it.