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	<title>Comments on: Gist Nails The Gist Of A Simple Training Game</title>
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	<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/</link>
	<description>People-Focused Web Design And Development</description>
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		<title>By: Jeff Turner</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2372</link>
		<dc:creator>Jeff Turner</dc:creator>
		<pubDate>Thu, 18 Mar 2010 23:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2372</guid>
		<description>That&#039;s good advice, Dustin.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good advice, Dustin.</p>
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		<title>By: Dustin Luther</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2371</link>
		<dc:creator>Dustin Luther</dc:creator>
		<pubDate>Thu, 18 Mar 2010 23:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2371</guid>
		<description>You&#039;ve definitely hit on the main stumbling block... Getting your contacts prioritized is critical, but I found it to be totally worth it... and once you get going, it&#039;s not as intimidating as you might think.    The strategy I used was to only update people from the main dashboard...  This way you&#039;re only prioritizing people who actually update since they&#039;re the only one&#039;s you&#039;re going to see with the tool anyway.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve definitely hit on the main stumbling block&#8230; Getting your contacts prioritized is critical, but I found it to be totally worth it&#8230; and once you get going, it&#8217;s not as intimidating as you might think.    The strategy I used was to only update people from the main dashboard&#8230;  This way you&#8217;re only prioritizing people who actually update since they&#8217;re the only one&#8217;s you&#8217;re going to see with the tool anyway.</p>
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		<title>By: Jeff Turner</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2345</link>
		<dc:creator>Jeff Turner</dc:creator>
		<pubDate>Wed, 17 Mar 2010 23:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2345</guid>
		<description>&quot;Are tweets really so long that I’ve gotta click through to another screen to read them?&quot; Yes, that seems like a major design flaw. And I would agree that a &quot;vast majority&quot; would come in under 140 characters. :) Didn&#039;t have to think hard on that one. 

The stumbling block for me is setting the priority level of each user. The app is somewhat cobbled without having that part nailed down and, at least in my limited experience with it, that is a time consuming process.</description>
		<content:encoded><![CDATA[<p>&#8220;Are tweets really so long that I’ve gotta click through to another screen to read them?&#8221; Yes, that seems like a major design flaw. And I would agree that a &#8220;vast majority&#8221; would come in under 140 characters. <img src='http://zeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Didn&#8217;t have to think hard on that one. </p>
<p>The stumbling block for me is setting the priority level of each user. The app is somewhat cobbled without having that part nailed down and, at least in my limited experience with it, that is a time consuming process.</p>
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		<title>By: Dustin Luther</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2344</link>
		<dc:creator>Dustin Luther</dc:creator>
		<pubDate>Wed, 17 Mar 2010 23:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2344</guid>
		<description>The thing that makes me scratch my head the most isn&#039;t a bug, but just a design element.  They limit updates on the main screen to about 100 characters, so in order to read many tweets you have to click through to a &quot;tweet detail&quot; page.   Are tweets really so long that I&#039;ve gotta click through to another screen to read them?   Would seem like it wouldn&#039;t be too hard to figure out that the vast majority of updates come in 140 characters or less, so you might as well make your interface display 140 characters at a time. 

Only two &quot;real&quot; bugs I&#039;ve found are: 1) If you click &quot;mark read&quot; when on the last update that gist has stored (It stores about 20 at a time), then it kicks you out of the app and back to the main iphone screen... and 2) writing &quot;tweets&quot; from their interface doesn&#039;t limit you to 140 characters (or even let you know how many characters you&#039;re using), so it&#039;s super easy to botch the URL of links when you&#039;re retweeting something.   

None of them are show-stoppers, but they&#039;re little things it&#039;d be nice to see them fix.</description>
		<content:encoded><![CDATA[<p>The thing that makes me scratch my head the most isn&#8217;t a bug, but just a design element.  They limit updates on the main screen to about 100 characters, so in order to read many tweets you have to click through to a &#8220;tweet detail&#8221; page.   Are tweets really so long that I&#8217;ve gotta click through to another screen to read them?   Would seem like it wouldn&#8217;t be too hard to figure out that the vast majority of updates come in 140 characters or less, so you might as well make your interface display 140 characters at a time. </p>
<p>Only two &#8220;real&#8221; bugs I&#8217;ve found are: 1) If you click &#8220;mark read&#8221; when on the last update that gist has stored (It stores about 20 at a time), then it kicks you out of the app and back to the main iphone screen&#8230; and 2) writing &#8220;tweets&#8221; from their interface doesn&#8217;t limit you to 140 characters (or even let you know how many characters you&#8217;re using), so it&#8217;s super easy to botch the URL of links when you&#8217;re retweeting something.   </p>
<p>None of them are show-stoppers, but they&#8217;re little things it&#8217;d be nice to see them fix.</p>
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		<title>By: Steve Zehngut</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2340</link>
		<dc:creator>Steve Zehngut</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2340</guid>
		<description>LOL. When are we going to Wahoo&#039;s? I am jonzing for some right now....</description>
		<content:encoded><![CDATA[<p>LOL. When are we going to Wahoo&#8217;s? I am jonzing for some right now&#8230;.</p>
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		<title>By: Jeff Turner</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2339</link>
		<dc:creator>Jeff Turner</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2339</guid>
		<description>LOL, yes, as I play it more I want it to learn who it has already fed me and who I&#039;ve missed so it can feed them to me more. But... it&#039;s a great beginning and an excellent concept. That said, I&#039;ve not used the other parts of their iPhone app enough to know what bugs you&#039;re referring to. :)</description>
		<content:encoded><![CDATA[<p>LOL, yes, as I play it more I want it to learn who it has already fed me and who I&#8217;ve missed so it can feed them to me more. But&#8230; it&#8217;s a great beginning and an excellent concept. That said, I&#8217;ve not used the other parts of their iPhone app enough to know what bugs you&#8217;re referring to. <img src='http://zeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dustin Luther</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2338</link>
		<dc:creator>Dustin Luther</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2338</guid>
		<description>I&#039;m a bit conflicted on this one...  I played a few rounds and new all the names and companies for everyone they showed, so there was no challenge.  Kinda wish they&#039;d fixed some bugs and added some missing features with their iphone app instead!  ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m a bit conflicted on this one&#8230;  I played a few rounds and new all the names and companies for everyone they showed, so there was no challenge.  Kinda wish they&#8217;d fixed some bugs and added some missing features with their iphone app instead!  <img src='http://zeek.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Amanda Wernick</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2337</link>
		<dc:creator>Amanda Wernick</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2337</guid>
		<description>p/s Steve, checking out your profile so I can remember where you work! :-)</description>
		<content:encoded><![CDATA[<p>p/s Steve, checking out your profile so I can remember where you work! <img src='http://zeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Amanda Wernick</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2336</link>
		<dc:creator>Amanda Wernick</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2336</guid>
		<description>I love this!  I teach Social Media Sessions to the agents where I work and this would certainly make it much more fun!  Can&#039;t wait to play!  Better brush up on Who works Where! :-)</description>
		<content:encoded><![CDATA[<p>I love this!  I teach Social Media Sessions to the agents where I work and this would certainly make it much more fun!  Can&#8217;t wait to play!  Better brush up on Who works Where! <img src='http://zeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Steve Zehngut</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2334</link>
		<dc:creator>Steve Zehngut</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2334</guid>
		<description>Wow! I wish we had thought of this. What a great idea! As you know, I have always believed in games as a training tool. Many of the training games that we have seen highlight the &quot;training&quot; part and lack the &quot;game&quot; part. The screenshots that you posted here look like a game that I would actually play. The points ticking away adds a nice pressure element to make the player want to act fast. Nice stuff...</description>
		<content:encoded><![CDATA[<p>Wow! I wish we had thought of this. What a great idea! As you know, I have always believed in games as a training tool. Many of the training games that we have seen highlight the &#8220;training&#8221; part and lack the &#8220;game&#8221; part. The screenshots that you posted here look like a game that I would actually play. The points ticking away adds a nice pressure element to make the player want to act fast. Nice stuff&#8230;</p>
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		<title>By: Jeff Turner</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2333</link>
		<dc:creator>Jeff Turner</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2333</guid>
		<description>Thanks, Jonathon. The games we developed for AdOut were impressively successful in getting the user to an &quot;expert&quot; level in record time. We knew it would be effectie, but even we were surprised by the results. If you need any assistance, don&#039;t hesitate to ask.</description>
		<content:encoded><![CDATA[<p>Thanks, Jonathon. The games we developed for AdOut were impressively successful in getting the user to an &#8220;expert&#8221; level in record time. We knew it would be effectie, but even we were surprised by the results. If you need any assistance, don&#8217;t hesitate to ask.</p>
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		<title>By: Jonathan Saar</title>
		<link>http://zeek.com/gist-nails-the-gist-of-a-simple-training-game/comment-page-1/#comment-2332</link>
		<dc:creator>Jonathan Saar</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://zeek.com/?p=2556#comment-2332</guid>
		<description>This is really interesting Jeff.  Being in the training industry myself, our company uses a lot of game type scenarios to help our learners out.  I forwarded your article to our developers and producers.  I love interactive games and believe they have a huge impact on the learners and overall productivity of a company.  Thanks for your post!</description>
		<content:encoded><![CDATA[<p>This is really interesting Jeff.  Being in the training industry myself, our company uses a lot of game type scenarios to help our learners out.  I forwarded your article to our developers and producers.  I love interactive games and believe they have a huge impact on the learners and overall productivity of a company.  Thanks for your post!</p>
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