Posts Tagged ‘learning’

Technology Is A Just A Tool

October 5th, 2010 - Jeff Turner

Ira Serkes paid me an amazing compliment this evening. He wrote on my Facebook wall that this New York Times article, Achieving Techno-Literacy, instantly reminded him of me. Of course, that sent me scurrying to read it. Frankly, I was blown away.

With all due respect, Ira, I’m not worthy. Kevin Kelly, the author, is an obviously gifted writer and dedicated to the education of his children in a way that I’ve never, ever dreamed. And while he calls the type of home schooling they did “nothing special,” I’m in awe of the efforts put forth on behalf of his sons. In addition, there were nuggets embedded in the article, like the mention of the Khan Academy, that were eye opening and timely.

Technological Literacy

In reflecting on the fact that his son’s “eventual adult career does not exist yet,” Kelly explained the “technological smartness” he attempted to impart during his home schooling. What he wrote is some of the best advice about technology I’ve ever read. Here are Kevin Kelly’s thoughts:

  • Every new technology will bite back. The more powerful its gifts, the more powerfully it can be abused. Look for its costs.
  • Technologies improve so fast you should postpone getting anything you need until the last second. Get comfortable with the fact that anything you buy is already obsolete.
  • Before you can master a device, program or invention, it will be superseded; you will always be a beginner. Get good at it.
  • Be suspicious of any technology that requires walls. If you can fix it, modify it or hack it yourself, that is a good sign.
  • The proper response to a stupid technology is to make a better one, just as the proper response to a stupid idea is not to outlaw it but to replace it with a better idea.
  • Every technology is biased by its embedded defaults: what does it assume?
  • Nobody has any idea of what a new invention will really be good for. The crucial question is, what happens when everyone has one?
  • The older the technology, the more likely it will continue to be useful.
  • Find the minimum amount of technology that will maximize your options.

I was moved by this article. And humbled to be associated with it in any way.

Gist Nails The Gist Of A Simple Training Game

March 17th, 2010 - Jeff Turner

We love games here at Zeek Interactive. We play them. We make them.

And we’ve felt for a long, long time that games and learning were meant for each other. Our first training games were launched back in 1998 as part of a collaboration with AdOut. They were called “Monster Commands” and “Key Commando” and they taught the important key commands that made the AdOut production artists some of the most productive in the industry. They were a huge success. The employees loved them and within an hour, they had mastered key commands for programs like Photoshop, Quark and Illustrator that would otherwise have taken weeks or months to learn.

In 2003, we attempted to turn our game creation experience into a training solution for corporations. We created Motus Learning Systems with a couple of other partners to give it a focus. Motus built several demo games for different companies, and we even created a kids game to teach mousing skills. The initial illustrations for that kids game are shown above. And although this proved to be a short-lived venture for many reasons, it didn’t alter our belief that games are simply the best way to learn things that require repetition to master.

This past week, Gist launched their own training game. And I really like it.

Stated very clearly on the front page of their site, “Gist helps you build stronger relationships by connecting the inbox to the web to provide business-critical information about the people and companies that matter most.” Others, like Dustin Luther, have written about how Gist is helping them manage the many online relationships they’ve fostered. I like it too, but I really like their newest feature, a game called,  “Learn That Name.” And it does exactly what the name implies… it helps you learn the names and companies of the people you follow on social networks.

It’s a simple game, as most good training games are. You’re presented with a person’s avatar and you get points for guessing their name correctly. The faster you guess, the more points you get. Get it wrong and you lose 50 points. Each round is five people. For my taste, it’s just the right number. In my first round I achieved the “Super Socialite” level, though I was lucky to get five people I know pretty well. The second round labeled me a “Casual Networker.” I think the game could do a better job of sensing the sex of a contact. If I didn’t know that was Geoff Livingston, it would be a lot harder to figure out if all four names were male oriented.

The game strips off choices as the time clicks by and the points drop. So, if you don’t know who someone is, it helps you. If you don’t get the name right, you don’t get the option of the bonus question, which is “Where does <first name> work?” I wasn’t sure who this next guy was, so the game gave me some help.

I haven’t used Gist much since I loaded it, but I’ll be using it more now. I think they did a great job with the game. I can see lots of potential for categorizing contacts based on upcoming events, recent additions, high school classmates, etc. In fact, I’d download this app JUST to play this game. After just a few rounds, I’ve already become more familiar with some folks I’ve been trying to get to know over the past year. And I was surprised by some of the faces I recognized and how hard it was to place their name.

Kudos to Gist. Well done.