Game Design & Development

Zeek Interactive’s roots are deeply grounded in game development.

We built our first game, a Shockwave Arcade for the movie “Multiplicity,”  in 1996 and quickly became one of the leading web game development studios in Los Angeles. Our clients  include Disney, Sony, Warner Bros., Paramount, Toshiba, to name a few. We’ve produced literally hundreds over games over our history. including Big Pussy’s Poker Heaven (SXSW Online Game of the Year 2003) , Wayne Brady’s Karate Game (New Media Envision Award Winner – 2000), Five Degrees Of Separation, Backyard SportsLingo Plus, Family Guy – Stewie’s Family Barbeque, Sony’s Big Shot & many more.

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Our game experience extends well beyond the nuts and bolts of development. At Zeek, we’ve created several original games and  them from concept to creation to market. Phraze Frenzy & Poker Face were original game concepts that we developed for the Game Show Network.

We know our rich game history will serve us well as we move forward into the next wave of game evolution. Today, we have our eyes focused on two important categories of game development; Facebook games and mobile games.

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